public class AssaultRifle extends Weapon{
	
	public function AssaultRifle(){
		var name: String = "Assault Rifle";
		var magCapacity: int = 30;
		var power: int = 30;
		var fireRate: double = 0.25;
		var reloadTime: double = 1.0;
		var oneHanded: boolean = false;
		var range: int = 100;
		var ammoPool:int =90;
		
		super(name, magCapacity, power, fireRate, reloadTime, oneHanded, range, ammoPool);		
	}
}